Training

European Projects, News

A YEAR BETTER – WORK PACKAGE 4: Piloting to 120 targets

A YEAR BETTER consortium is pleased to announce the launch of the Work Package 4 activity: Piloting the AYB Training with 120 target group representatives. Piloting activity involves real-world testing with target audiences to assess usability, effectiveness, and impact. It aims to gather feedback, refine training materials, and monitor user satisfaction and preferences through anonymous usage statistics to monitor performance, usability, as well as user satisfaction and training preferences. Project partners will deliver AYB trainings, channeling through as many participants as possible, according to their internal schedule to ensure the maximum exposure. AYB training material includes a set of 10 training modules, available on the AYB OER Platform, each aligned with the 21 competencies outlined in the DigComp framework. A minimum of 120 seniors will be trained. Feedback from the particicipants will be collected from interested parties involved in training (participants, trainers, staff members, etc.,) at the end of each training course. Thanks to the results obtained by the piloting activity, project partners will further fine-tune AYB Training accordingly, in its final version. Guidelines for future training will be based on the piloting activity insights. For more information about AYB project: www.ayearbetter.eu www.instagram.com/ayearbetter www.facebook.com/ayearbetter ayearbetter@gmail.com Join us on this journey towards a digitally inclusive future for all!

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European Projects, News

ALL-IN Project Concludes with Online Closing Meeting

The ALL-IN project held its online Closing Meeting on 11 December 2025, bringing together all partner organisations to review achievements, assess impact, and outline the final steps of the project. The meeting opened with a welcome and introduction led by IT Solutions for All, followed by a comprehensive overview of WP1 Project Management, including quality assurance processes and the project’s impact exercise. These sessions highlighted the coordination efforts and evaluation mechanisms that supported the project throughout its lifecycle. The outcomes of WP2 Assessment and Best Practices were presented, showcasing key insights gathered during the research and analysis phase. Then, the focus shifted to the practical results of the project, with presentations on the ALL-IN Toolbox and Gamification under WP3. The meeting continued with an overview of WP4, covering the ALL-IN OER Platform, test and validation activities, and dissemination actions. The agenda also included a dedicated session on green and sustainable practices, reinforcing the project’s commitment to sustainability. The meeting concluded with a joint discussion on next steps and final remarks from all partners, marking the formal closure of the ALL-IN project and celebrating its collaborative achievements. After 24 months of implementation, all planned activities and expected results have been successfully achieved. The Closing Meeting served as a moment to reflect on the project’s overall impact and collaborative work, while confirming that the ALL-IN project will officially come to an end on 31 January. About ALL-IN ALL-IN is a project co-funded by the European Union in the framework of the Erasmus+ Programme, Key Action 2, Cooperation partnerships in youth, that aims to promote inclusive communication and language practices through the development of an innovative curriculum and an Open Educational Resources (OER) platform. Its objectives include creating an inclusive learning environment, raising awareness of the importance of inclusive language and enhancing the impact of ALL-IN initiatives. Ultimately, it aims to foster inclusive communication, benefiting individuals, educators, organisations, and society as a whole. Keep up to date with the latest news by following us on social media and visiting our website! Website: www.allin-inclusion.eu Instagram: @allin.euproject Facebook: @allin.euproject

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European Projects, News

Gamification for Inclusion: the piloting of the WP3 of ALL IN Project reaches early double its target

The ALL IN project, an Erasmus+ project focused on promoting inclusive communication and advancing language learning for inclusive narratives, proudly announces the outstanding results of its Work Package 3 (WP3), dedicated to gamification activities. WP3 aimed to develop and implement interactive and gamified learning activities as part of the ALL IN digital toolbox for inclusive communication. The initial scope of the WP3 has been expanded to add additional interactive elements such as card games, fill-in-the-blank exercises, extended bingo sessions and an awareness game. The piloting phase of the toolbox, led by all partner organisations, far exceeded expectations. While the initial target was to engage 100 participants, the gamified activities attracted 188 learners across five countries, demonstrating strong interest and broad relevance of the approach. The distribution of participants was as follows: IT Solutions for All (Spain): 66 participants, Arrabal AID (Spain): 60 participants, Demostene (Italy): 16 participants, Circle (Poland): 18 participants, IHF (Brussels): 11 participants, Solution (France): 17 participants. These impressive figures confirm the high appeal and accessibility of the gamification activities developed within WP3, reflecting their capacity to involve a wider audience than originally projected. The target audience for WP3—including individuals, educators, and organisations—benefited significantly from an inclusive and accessible approach to learning and communication. Beyond individual learning outcomes, the WP3 activities generated a positive impact on societal inclusion by supporting accessible and motivational pathways for adult learners to deepen their skills and confidence. You may find more information about the project and its ongoing activities here: https://www.allin-inclusion.eu/

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European Projects, News

AI VET Project Launches Open-Access Training Materials to Empower VET Educators in the Age of Artificial Intelligence

Seven practical modules — enriched with case studies and best practices — now available online to boost AI literacy, innovation, and pedagogical transformation across Europe The European project AI VET, co-funded by the Erasmus+ Programme of the European Union, proudly announces the release of its open-access training programme, created to help Vocational Education and Training (VET) professionals integrate Artificial Intelligence (AI) into their daily practice in meaningful and accessible ways. Developed collaboratively by partners from Spain, Italy, Poland, and Belgium, the training programme offers a structured, hands-on introduction to AI in education. It combines practical guidance, case studies, and real-life examples showing how AI can enhance teaching, learning, and institutional innovation in vocational contexts. The complete training offer is now freely accessible on the project’s official platform:www.aivet-training.eu/training.php Seven Modules for AI-Powered Education The training package includes seven thematic modules, each designed to explore a key dimension of AI integration in VET: Each module features case studies, examples of good practice, and links to useful tools, allowing educators to see how AI is already transforming VET classrooms across Europe. The content is fully aligned with the EntreComp and DigComp 2.2 frameworks, ensuring pedagogical and strategic coherence with European education standards. Accessible, Inclusive, and Multilingual All training materials are freely available in four languages—English, Spanish, Italian, and Polish—and can be accessed by teachers, trainers, and education managers seeking to enhance their digital and pedagogical competences. By combining AI awareness, practical experimentation, and real-life examples, the AI VET project empowers VET professionals to navigate digital transformation responsibly and confidently, while ensuring ethical, inclusive, and human-centred use of AI in education. For more information and to explore the training materials, visit:www.aivet-training.eu/training.php

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European Projects, News

NICHE 2 WP2 results are now online:

Evidence, examples and GreenComp Matrix to accelerate ICH’s green transition NICHE 2 has published the full results of Work Package 2 (WP2), now available in multiple languages on the project platform. From Iceland to Italy, France, Spain and Croatia, WP2 has turned fragmented knowledge into usable guidance for practitioners, educators and policymakers working where Intangible Cultural Heritage (ICH) meets sustainability. What’s new online 1) Executive Summary A consolidated mapping and analysis completed by each partner at country level and from an EU-wide perspective that Synthesises national findings on ICH’s role, readiness and risks in the green transition, and directly informs the co-design of the upcoming NICHE 2 Training Programme Walks readers from situational analysis to actionable insights: sector dynamics; inhibitors and challenges; support systems and best practices; and the skills/competences needed for the transition Is intended as a strategic tool for future training, policy and funding, useful beyond the project partnership. 2) Best Practices Collection (12 cases) A curated portfolio that covers five partner countries and EU-level initiatives, reflecting diverse actors, themes and territorial scales. It showcases a breadth of dimensions relevant to ICH and sustainability, including: ICH preservation & transmission Green management models for community museums and venues Policy frameworks and funding conditionalities Smart governance & technological innovation for low-impact tourism Training programmes Sustainable tourism Circular approaches / eco-design 3) The GreenComp Matrix An operational matrix developed by partners to link the training needs emerging from the mapping with the competences of the European Commission’s GreenComp framework. The matrix is used to derive clear learning outcomes for the forthcoming NICHE 2 training offer and to ensure methodological robustness and traceability from evidence to curriculum. What happens next WP2 outputs feed directly into the design of the NICHE 2 Training Programme (WP3), combining technical modules with reflection-based learning and culturally sensitive dialogue so practitioners can safeguard heritage and steward environmental change responsibly. For more information, visit the NICHE project’s official website at https://www.nicheproject.eu/index.php or contact our team via email at nicheproject.eu@gmail.com

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European Projects, News

The ALL-IN toolbox for inclusive communication is now available

We are proud to announce the official publication of the Inclusive Communication Toolkit, developed as part of Work Package 3. This innovative educational resource is designed to promote fair, respectful and representative communication practices in the education, youth and training sectors. The Toolbox features a series of eight training modules, available for free on the project’s OER (Open Educational Resources) platform, and translated into five languages (EN, FR, ES, IT, PL): The Toolbox is freely available on the ALL-IN project’s online platform. Participants who complete the modules and pass the self-assessment tests will receive a certificate of completion, validating their knowledge and skills in inclusive communication. This resource is designed for educators, youth workers, trainers, public institutions, and anyone committed to creating a more inclusive society through language and communication. To enhance participant engagement, WP3 integrates several gamified tools such as: These elements make learning more dynamic and memorable, helping participants put theory into practice. For more information, visit the platform at www.allin-inclusion.eu and help promote a world where inclusive communication is the norm, fostering understanding, respect and appreciation for diverse identities and experiences. Don’t forget to follow us on social networks to access the most updated content: Instagram: @allin.euproject Facebook: @allin.euproject

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European Projects

Artificial Intelligence for MSMEs: The AIM Project Boosts Europe’s Digital Readiness

Co-financed by the Erasmus+ Programme of the European Commission, the AIM Project supports Europe’s micro, small and medium-sized enterprises (MSMEs) and the VET ecosystem in adopting Artificial Intelligence for smarter, more sustainable growth. Artificial Intelligence (AI) is redefining how businesses operate, innovate, and compete. For Europe’s micro, small and medium-sized enterprises (MSMEs) — which make up over 99% of all businesses in the EU — AI represents both a challenge and an opportunity. The AIM Project (Artificial Intelligence for MSMEs) was launched to bridge this gap, helping smaller enterprises embrace digital transformation through accessible, multilingual, and practical tools that make AI usable and beneficial in everyday business life. AIM’s mission is to empower MSMEs, entrepreneurs, managers, and vocational education and training (VET) professionals with the digital competences needed to adopt and apply AI solutions effectively. All project outputs are designed to be multilingual, open-access, and user-friendly, ensuring inclusion and broad usability across Europe. AIM’s Core Results 1. Needs AssessmentThe project begins with a comprehensive mapping of MSMEs’ needs to understand their level of digital readiness and identify barriers to AI adoption. This research supports the creation of a Digital Repository of AI Solutions — a curated, practical collection of tools and examples relevant to MSMEs across sectors. 2. Training CurriculaBased on the assessment’s findings, AIM develops an innovative, multilingual training curriculum that includes case studies, best practices, lessons learned, and actionable tools. These resources will equip business owners, staff, and trainers with the knowledge to integrate AI into business and learning processes. 3. Digital WarehouseAt the heart of the project lies the AIM Digital Warehouse, a free, open, and fully accessible online platform available in six languages. Designed for accessibility and usability, it brings together all project results — training materials, resources, and AI tools — ensuring that MSMEs, entrepreneurs, and educators can access them easily. 4. Guidelines and Policy RecommendationsTo ensure sustainability, AIM will produce Guidelines to support VET professionals, entrepreneurs, and SME workers in replicating the project’s tools and methods. A complementary Policy Recommendations document will communicate AIM’s findings and proposals to EU policymakers to promote long-term support for digital transformation. The AIM Project is implemented by seven organisations from seven European countries, combining complementary expertise in digital innovation, education, and entrepreneurship: Together, these partners bring diverse perspectives and expertise, uniting research, education, and business innovation to make AI a driver of inclusion, productivity, and competitiveness across Europe. All AIM outputs will be freely available online in multiple languages.Learn more about the project, partners, and results at: www.aimproject.eu

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European Projects, News

Launch of the ALL-IN Project Website: Advancing Language Learning for Inclusive Narratives

The launch of the digital platform of the project “ALL-IN: Advancing Language Learning for Inclusive Narratives” marks an important milestone in the promotion of inclusive communication across Europe. This project, co-funded by the European Union under the Erasmus+ Program, Key Action 2, Cooperation Partnerships in Youth, is developed by a consortium of six organizations from five European countries: Spain, Italy, Poland, Belgium and France. The website, available at www.allin-inclusion.eu, is designed to be a dynamic and educational platform that provides innovative resources and tools to foster inclusive communication and language practices. With an intuitive and accessible interface, the website is aimed at both young people and the general public, facilitating access to high quality educational materials and promoting an inclusive learning environment. ALL-IN website key features: The IT Solutions for All team, the Spanish partner leading the project and in charge of developing the website, expresses its enthusiasm for the launch: “We are very happy to present this website as a fundamental tool for the promotion of inclusive communication. The fact that people have a totally open and free platform where they can find educational and informative resources is a big step in the creation of a more inclusive and respectful society.” ALL-IN aims not only to raise awareness of the importance of inclusive language, but also to provide the necessary resources to implement these practices in various spheres of society. With the launch of the website, it is expected that collaboration between educators, organizations and young people from different European countries will be strengthened, creating a positive and lasting impact on the way we communicate. For more information, visit the platform at www.allin-inclusion.eu and help promote a world where inclusive communication is the norm, fostering understanding, respect and appreciation for diverse identities and experiences. Don’t forget to follow us on social networks to access the most updated content: Instagram: @allin.euproject Facebook: @allin.euproject

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European Projects, News

The UNITY EUROPE digital platform is now available in English!

The UNITY EUROPE consortium is pleased to announce that its digital platform of open educational resources is now open and available to the public in English. UNITY EUROPE is a project co-funded by the European Union, in the framework of the Erasmus+ Programme, Key Action 2 – Cooperation partnerships in youth. The project is implemented by a partnership of six organisations from France, Spain, Italy, Belgium, Cyprus and Türkiye. UNITY EUROPE project aims to enhance the social and professional integration of young immigrants (aged 18 to 30) in Europe by equipping them with essential skills and fostering active citizenship. Specific objectives include strengthening employability, promoting intercultural dialogue, and creating a digital platform with training resources. These objectives align with the EU priorities of inclusion and diversity, active citizenship, and youth employability. The digital platform is one of the project’s outputs, as the main means of disseminating the other results to the target groups. In order to reach a wider audience, the platform will soon be available in Spanish, Italian, French, Greek and Turkish. To keep up to date with all the latest news, don’t hesitate to visit us at www.unity-europe.eu, and follow us on social media.

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