Training

European Projects, News

INNOVET LATAM travels to Guatemala, in a further demonstration of the value of international cooperation between Europe and Latin America

The experience served to reinforce the international nature of the consortium of organisations involved in the project, and once again highlighted the importance of creating sustainable collaborative networks between educational institutions, social organisations and public authorities in order to strengthen vocational education and training in Latin America ECCA Social, the coordinating body for INNOVET LATAM, took part in the international mobility event held in Guatemala from 13 to 18 April 2026, which brought together European and Latin American partners with the shared aim of advancing the improvement of vocational education and training (VET) in Guatemala and Venezuela. The mobility programme took place between Guatemala City and Antigua Guatemala, and included institutional meetings, training activities, visibility initiatives and opportunities for exchange between the participating organisations. Various activities took place during the week: INNOVET LATAM is a project funded by the European Union’s Erasmus+ programme, which aims to strengthen Vocational Education and Training (VET) in Guatemala and Venezuela in order to boost socio-economic development in rural and disadvantaged areas. The project promotes public-private and cross-border cooperation through innovative methodologies and practical tools aligned with EU frameworks, such as the European Qualifications Framework (EQF), ESCO and EntreComp. It focuses on developing operational solutions to modernise VET systems and better align them with the needs of the labour market. Its ultimate aim is to build a lasting bridge between the VET ecosystems of Latin America and Europe. Further information is available on the project website. 

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European Projects, News

ITSFA Hosts HYPATIA Focus Point to Promote Women’s Digital Inclusion and Skills Development

ITSFA Hosts HYPATIA Focus Point to Promote Women’s Digital Inclusion and Skills Development IT Solutions For All organized a HYPATIA Focus Point at the Casa de la Juventud of Alhaurín de la Torre, bringing together a group of young participants to explore innovative digital learning resources designed to support women’s inclusion in the digital world and strengthen key competences for the future. During the session, participants were introduced to the HYPATIA project, its main objectives, and the European consortium working together to promote equal opportunities through digital education. The event also showcased the project’s OER platform, available at www.hypatia-project.eu, which offers free and accessible learning materials tailored to the needs of women seeking to enhance their digital skills. HYPATIA aims to foster women’s digital inclusion by providing practical, accessible, and real-life-oriented training opportunities that empower learners to confidently engage with technology and the digital economy. The Focus Point featured presentations of the project’s key training modules, including:• Digital Entrepreneurship• Using ICT Tools in Daily Life• Artificial Intelligence with Confidence• Online E-learning Platform Participants had the opportunity to discover how these training resources can support personal and professional development, encourage innovation, and help build confidence in using digital technologies. The session also encouraged dialogue on the importance of digital inclusion and the opportunities that digital skills can create for women in education, employment, and entrepreneurship. For more information about the HYPATIA project, visit www.hypatia-project.eu About HYPATIAHYPATIA is a European project dedicated to promoting women’s digital inclusion and enhancing key competences through innovative, practical, and accessible training programmes. By combining digital education, entrepreneurship, and emerging technologies such as Artificial Intelligence, the project seeks to empower women to actively participate in the digital society and labour market.

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European Projects, News

ITSFA impulsa la inclusión digital de las mujeres mayores a través del proyecto HYPATIA

Como parte del proyecto HYPATIA, It Solutions For All (ITSFA) organizó con éxito una sesión de Focus Point en la que participó un grupo de mujeres mayores, con el objetivo de promover la inclusión digital y contribuir a reducir la brecha digital de género. El evento brindó a las participantes la oportunidad de conocer el proyecto HYPATIA, sus objetivos y el consorcio internacional de organizaciones europeas que trabajan conjuntamente para apoyar el empoderamiento digital de las mujeres. Asimismo, se presentó la plataforma de Recursos Educativos Abiertos (OER) del proyecto, disponible en www.hypatia-project.eu, que ofrece materiales formativos gratuitos diseñados para fortalecer las competencias digitales y la confianza en el uso de la tecnología. Durante la sesión, ITSFA presentó el programa formativo del proyecto, que aborda temas clave cada vez más relevantes para la vida cotidiana y el desarrollo profesional, entre ellos: El Focus Point creó un entorno acogedor en el que las participantes pudieron debatir sobre los desafíos relacionados con la adopción de nuevas tecnologías y explorar cómo las herramientas digitales pueden favorecer una mayor independencia, participación activa y aprendizaje a lo largo de toda la vida. El proyecto HYPATIA busca empoderar a las mujeres mediante el fortalecimiento de sus competencias digitales, fomentando la confianza en sí mismas y abriendo nuevas oportunidades para su desarrollo personal, social y profesional en una sociedad cada vez más digitalizada. Para más información sobre el proyecto HYPATIA, visite: www.hypatia-project.euFacebook: https://www.facebook.com/hypatiaeuproject/YouTube: https://www.youtube.com/@Hypatia-projectCorreo electrónico: hypatiaprojecteu@gmail.com

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European Projects, News

ITSFA Empowers Older Women Through Digital Inclusion Activities within the HYPATIA Project

As part of the HYPATIA Project, It Solutions For All successfully organized a Focus Point session involving a group of older women, aiming to promote digital inclusion and contribute to reducing the gender digital divide. The event provided participants with an opportunity to discover the HYPATIA project, its objectives, and the international consortium of European organizations working together to support women’s digital empowerment. Participants were also introduced to the project’s Open Educational Resources (OER) platform, available at www.hypatia-project.eu , which offers free learning materials designed to strengthen digital skills and confidence. During the session, ITSFA presented the project’s training programme, covering key topics that are increasingly relevant in everyday life and professional development, including: The Focus Point created a welcoming environment where participants could discuss challenges related to technology adoption, and explore how digital tools can support greater independence, participation, and lifelong learning. HYPATIA project seeks to empower women by increasing their digital competencies, fostering self-confidence, and opening new opportunities for personal, social, and professional development in an increasingly digital society. For more information about the HYPATIA project, visit www.hypatia-project.eu Facebook: https://www.facebook.com/hypatiaeuproject/YouTube: https://www.youtube.com/@Hypatia-projectEmail: hypatiaprojecteu@gmail.com

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European Projects, News

A YEAR BETTER – WORK PACKAGE 4: Piloting to 120 targets

A YEAR BETTER consortium is pleased to announce the launch of the Work Package 4 activity: Piloting the AYB Training with 120 target group representatives. Piloting activity involves real-world testing with target audiences to assess usability, effectiveness, and impact. It aims to gather feedback, refine training materials, and monitor user satisfaction and preferences through anonymous usage statistics to monitor performance, usability, as well as user satisfaction and training preferences. Project partners will deliver AYB trainings, channeling through as many participants as possible, according to their internal schedule to ensure the maximum exposure. AYB training material includes a set of 10 training modules, available on the AYB OER Platform, each aligned with the 21 competencies outlined in the DigComp framework. A minimum of 120 seniors will be trained. Feedback from the particicipants will be collected from interested parties involved in training (participants, trainers, staff members, etc.,) at the end of each training course. Thanks to the results obtained by the piloting activity, project partners will further fine-tune AYB Training accordingly, in its final version. Guidelines for future training will be based on the piloting activity insights. For more information about AYB project: www.ayearbetter.eu www.instagram.com/ayearbetter www.facebook.com/ayearbetter ayearbetter@gmail.com Join us on this journey towards a digitally inclusive future for all!

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European Projects, News

ALL-IN Project Concludes with Online Closing Meeting

The ALL-IN project held its online Closing Meeting on 11 December 2025, bringing together all partner organisations to review achievements, assess impact, and outline the final steps of the project. The meeting opened with a welcome and introduction led by IT Solutions for All, followed by a comprehensive overview of WP1 Project Management, including quality assurance processes and the project’s impact exercise. These sessions highlighted the coordination efforts and evaluation mechanisms that supported the project throughout its lifecycle. The outcomes of WP2 Assessment and Best Practices were presented, showcasing key insights gathered during the research and analysis phase. Then, the focus shifted to the practical results of the project, with presentations on the ALL-IN Toolbox and Gamification under WP3. The meeting continued with an overview of WP4, covering the ALL-IN OER Platform, test and validation activities, and dissemination actions. The agenda also included a dedicated session on green and sustainable practices, reinforcing the project’s commitment to sustainability. The meeting concluded with a joint discussion on next steps and final remarks from all partners, marking the formal closure of the ALL-IN project and celebrating its collaborative achievements. After 24 months of implementation, all planned activities and expected results have been successfully achieved. The Closing Meeting served as a moment to reflect on the project’s overall impact and collaborative work, while confirming that the ALL-IN project will officially come to an end on 31 January. About ALL-IN ALL-IN is a project co-funded by the European Union in the framework of the Erasmus+ Programme, Key Action 2, Cooperation partnerships in youth, that aims to promote inclusive communication and language practices through the development of an innovative curriculum and an Open Educational Resources (OER) platform. Its objectives include creating an inclusive learning environment, raising awareness of the importance of inclusive language and enhancing the impact of ALL-IN initiatives. Ultimately, it aims to foster inclusive communication, benefiting individuals, educators, organisations, and society as a whole. Keep up to date with the latest news by following us on social media and visiting our website! Website: www.allin-inclusion.eu Instagram: @allin.euproject Facebook: @allin.euproject

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European Projects, News

Gamification for Inclusion: the piloting of the WP3 of ALL IN Project reaches early double its target

The ALL IN project, an Erasmus+ project focused on promoting inclusive communication and advancing language learning for inclusive narratives, proudly announces the outstanding results of its Work Package 3 (WP3), dedicated to gamification activities. WP3 aimed to develop and implement interactive and gamified learning activities as part of the ALL IN digital toolbox for inclusive communication. The initial scope of the WP3 has been expanded to add additional interactive elements such as card games, fill-in-the-blank exercises, extended bingo sessions and an awareness game. The piloting phase of the toolbox, led by all partner organisations, far exceeded expectations. While the initial target was to engage 100 participants, the gamified activities attracted 188 learners across five countries, demonstrating strong interest and broad relevance of the approach. The distribution of participants was as follows: IT Solutions for All (Spain): 66 participants, Arrabal AID (Spain): 60 participants, Demostene (Italy): 16 participants, Circle (Poland): 18 participants, IHF (Brussels): 11 participants, Solution (France): 17 participants. These impressive figures confirm the high appeal and accessibility of the gamification activities developed within WP3, reflecting their capacity to involve a wider audience than originally projected. The target audience for WP3—including individuals, educators, and organisations—benefited significantly from an inclusive and accessible approach to learning and communication. Beyond individual learning outcomes, the WP3 activities generated a positive impact on societal inclusion by supporting accessible and motivational pathways for adult learners to deepen their skills and confidence. You may find more information about the project and its ongoing activities here: https://www.allin-inclusion.eu/

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European Projects, News

AI VET Project Launches Open-Access Training Materials to Empower VET Educators in the Age of Artificial Intelligence

Seven practical modules — enriched with case studies and best practices — now available online to boost AI literacy, innovation, and pedagogical transformation across Europe The European project AI VET, co-funded by the Erasmus+ Programme of the European Union, proudly announces the release of its open-access training programme, created to help Vocational Education and Training (VET) professionals integrate Artificial Intelligence (AI) into their daily practice in meaningful and accessible ways. Developed collaboratively by partners from Spain, Italy, Poland, and Belgium, the training programme offers a structured, hands-on introduction to AI in education. It combines practical guidance, case studies, and real-life examples showing how AI can enhance teaching, learning, and institutional innovation in vocational contexts. The complete training offer is now freely accessible on the project’s official platform:www.aivet-training.eu/training.php Seven Modules for AI-Powered Education The training package includes seven thematic modules, each designed to explore a key dimension of AI integration in VET: Each module features case studies, examples of good practice, and links to useful tools, allowing educators to see how AI is already transforming VET classrooms across Europe. The content is fully aligned with the EntreComp and DigComp 2.2 frameworks, ensuring pedagogical and strategic coherence with European education standards. Accessible, Inclusive, and Multilingual All training materials are freely available in four languages—English, Spanish, Italian, and Polish—and can be accessed by teachers, trainers, and education managers seeking to enhance their digital and pedagogical competences. By combining AI awareness, practical experimentation, and real-life examples, the AI VET project empowers VET professionals to navigate digital transformation responsibly and confidently, while ensuring ethical, inclusive, and human-centred use of AI in education. For more information and to explore the training materials, visit:www.aivet-training.eu/training.php

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European Projects, News

NICHE 2 WP2 results are now online:

Evidence, examples and GreenComp Matrix to accelerate ICH’s green transition NICHE 2 has published the full results of Work Package 2 (WP2), now available in multiple languages on the project platform. From Iceland to Italy, France, Spain and Croatia, WP2 has turned fragmented knowledge into usable guidance for practitioners, educators and policymakers working where Intangible Cultural Heritage (ICH) meets sustainability. What’s new online 1) Executive Summary A consolidated mapping and analysis completed by each partner at country level and from an EU-wide perspective that Synthesises national findings on ICH’s role, readiness and risks in the green transition, and directly informs the co-design of the upcoming NICHE 2 Training Programme Walks readers from situational analysis to actionable insights: sector dynamics; inhibitors and challenges; support systems and best practices; and the skills/competences needed for the transition Is intended as a strategic tool for future training, policy and funding, useful beyond the project partnership. 2) Best Practices Collection (12 cases) A curated portfolio that covers five partner countries and EU-level initiatives, reflecting diverse actors, themes and territorial scales. It showcases a breadth of dimensions relevant to ICH and sustainability, including: ICH preservation & transmission Green management models for community museums and venues Policy frameworks and funding conditionalities Smart governance & technological innovation for low-impact tourism Training programmes Sustainable tourism Circular approaches / eco-design 3) The GreenComp Matrix An operational matrix developed by partners to link the training needs emerging from the mapping with the competences of the European Commission’s GreenComp framework. The matrix is used to derive clear learning outcomes for the forthcoming NICHE 2 training offer and to ensure methodological robustness and traceability from evidence to curriculum. What happens next WP2 outputs feed directly into the design of the NICHE 2 Training Programme (WP3), combining technical modules with reflection-based learning and culturally sensitive dialogue so practitioners can safeguard heritage and steward environmental change responsibly. For more information, visit the NICHE project’s official website at https://www.nicheproject.eu/index.php or contact our team via email at nicheproject.eu@gmail.com Bron Finoryx

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