erasmusplus

European Projects, News

AIM Project Presents Its Results and Online Platform to Stakeholders in Málaga

The AIM Project (Artificial Intelligence for MSMEs) held a multiplier event on 8 July 2026 in Málaga, Spain, bringing together 16 representatives of the project’s target group to present the project’s achievements, results, and digital learning resources. The event took place at the premises of the project’s associated partner Arrabal, located at Plaza de Uncibay 3, Málaga, providing an opportunity to bring the project’s results directly to professionals and stakeholders interested in the role of artificial intelligence in the business environment. Presenting the AIM Project and its results During the event, participants were introduced to the AIM Project, its objectives, target groups, and expected contribution to strengthening digital and artificial intelligence-related competences among micro, small and medium-sized enterprises (MSMEs). The presentation provided an overview of the project’s main activities and results, highlighting the resources developed to help SMEs and self-employed professionals better understand and make practical use of artificial intelligence in their professional activities. Particular attention was given to the project’s Online OER Platform, which provides access to the training resources developed within AIM. Participants were guided through the platform, its structure, and the learning opportunities available to users. Positive response from participants The event also provided an opportunity for participants to exchange views on the project’s results and discuss the relevance of AI-related training for today’s business environment. The feedback received from all participants was very positive. Attendees appreciated the practical orientation of the project results, the relevance of the topics addressed, and the accessibility of the online platform. Participants also recognised the potential of the AIM resources to support SMEs and self-employed professionals in developing the skills needed to take advantage of artificial intelligence and respond to the challenges of digital transformation. Bringing AIM results closer to the target group The multiplier event represented an important step in the dissemination and exploitation of the AIM Project results, creating a direct link between the resources developed by the partnership and their intended users. The positive response from the 16 participants reinforces the relevance of the project’s approach and highlights the potential of the AIM Online OER Platform as a practical resource for developing AI and digital competences among MSMEs and professionals. Through events such as this, the AIM Project continues to promote the practical adoption of artificial intelligence and contribute to a more digitally skilled and competitive European business environment.

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European Projects, News

IT Solutions for All Organises AIVET Multiplier Event in Málaga to Promote AI Skills in Vocational Education

On 8 July 2026, IT Solutions for All, partner of the Erasmus+ project AIVET – Artificial Intelligence for Vocational Education and Training, organised a multiplier event in Málaga in collaboration with its associated partner Arrabal-AID. The event aimed to present the project’s achievements, disseminate its main results and introduce participants to the free educational resources developed throughout the project. The event gathered 16 participants, including learners and training staff involved in non-formal vocational education programmes focused on employability and skills development. The audience represented diverse educational, professional and cultural backgrounds, creating an enriching environment for discussing the role of Artificial Intelligence in education and the workplace. During the session, participants were introduced to the AIVET project, its objectives and the international partnership responsible for its implementation. The presentation also highlighted the valuable contribution of the project’s associated partners, who play an important role in extending the project’s impact at local level. The event provided an overview of the activities carried out during the project and showcased its main results, including the AIVET online platform, containing practical AI tools and resources for vocational education and training, and the AI tools repository. Participants learned how these freely available materials can support both educators and learners in developing digital competences and making effective use of Artificial Intelligence in learning and professional contexts. Particular attention was given to the opportunities AI offers for improving productivity, supporting lifelong learning and strengthening employability through the responsible adoption of emerging technologies. The multiplier event generated active participation and positive discussions regarding the growing importance of AI literacy across vocational education and training. Participants appreciated the practical nature of the project results and recognised their potential to support future learning and career development. IT Solutions for All remains committed to promoting innovative digital education initiatives and supporting the dissemination of high-quality Erasmus+ project results. Through events such as this, the organisation continues to encourage wider access to digital skills and lifelong learning opportunities across diverse learner communities. More information available on the AIVET project platform, and IT Solutions for All website.

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European Projects, News

The A Year Better project is presented to the Jazmín Women’s Cultural Association in Málaga

As part of the Erasmus+ co-funded project A Year Better, IT Solutions For All, in collaboration with Arrabal-AID, organised a multiplier event in Málaga on 18 May 2026. The event brought together around 30 senior women from the Asociación Cultural de Mujeres Jazmín for an informative and engaging morning dedicated to lifelong learning and personal development. The event took place in a friendly and welcoming atmosphere, combining a breakfast gathering with a presentation of the project’s objectives, activities, and main results. Participants had the opportunity to learn about the A Year Better platform and its resources, designed to support individuals in setting goals, developing new skills, and improving their wellbeing through accessible digital tools. During the presentation, representatives from IT Solutions For All explained how the project promotes active participation, self-reflection, and continuous learning, encouraging people of all ages to take positive steps towards personal growth. Special attention was given to the project’s user-friendly approach and the variety of resources available through the platform. The participants showed great interest in the project and actively engaged in discussions about the importance of lifelong learning, digital inclusion, and maintaining an active role in society. The event received very positive feedback, with attendees expressing appreciation for the initiative and its practical value. This multiplier event contributed to raising awareness of the A Year Better project among local communities and demonstrated the relevance of providing accessible educational opportunities for older adults. The A Year Better project is co-funded by the European Union through the Erasmus+ Programme and aims to support empowering seniors for enhanced digital skills, inclusion, and wellbeing, through innovative digital learning resources and self-assessment tools. For more information about the project and its results, please visit the A Year Better platform.

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European Projects, News

INNOVET LATAM travels to Guatemala, in a further demonstration of the value of international cooperation between Europe and Latin America

The experience served to reinforce the international nature of the consortium of organisations involved in the project, and once again highlighted the importance of creating sustainable collaborative networks between educational institutions, social organisations and public authorities in order to strengthen vocational education and training in Latin America ECCA Social, the coordinating body for INNOVET LATAM, took part in the international mobility event held in Guatemala from 13 to 18 April 2026, which brought together European and Latin American partners with the shared aim of advancing the improvement of vocational education and training (VET) in Guatemala and Venezuela. The mobility programme took place between Guatemala City and Antigua Guatemala, and included institutional meetings, training activities, visibility initiatives and opportunities for exchange between the participating organisations. Various activities took place during the week: INNOVET LATAM is a project funded by the European Union’s Erasmus+ programme, which aims to strengthen Vocational Education and Training (VET) in Guatemala and Venezuela in order to boost socio-economic development in rural and disadvantaged areas. The project promotes public-private and cross-border cooperation through innovative methodologies and practical tools aligned with EU frameworks, such as the European Qualifications Framework (EQF), ESCO and EntreComp. It focuses on developing operational solutions to modernise VET systems and better align them with the needs of the labour market. Its ultimate aim is to build a lasting bridge between the VET ecosystems of Latin America and Europe. Further information is available on the project website. 

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European Projects, News

ITSFA Empowers Older Women Through Digital Inclusion Activities within the HYPATIA Project

As part of the HYPATIA Project, It Solutions For All successfully organized a Focus Point session involving a group of older women, aiming to promote digital inclusion and contribute to reducing the gender digital divide. The event provided participants with an opportunity to discover the HYPATIA project, its objectives, and the international consortium of European organizations working together to support women’s digital empowerment. Participants were also introduced to the project’s Open Educational Resources (OER) platform, available at www.hypatia-project.eu , which offers free learning materials designed to strengthen digital skills and confidence. During the session, ITSFA presented the project’s training programme, covering key topics that are increasingly relevant in everyday life and professional development, including: The Focus Point created a welcoming environment where participants could discuss challenges related to technology adoption, and explore how digital tools can support greater independence, participation, and lifelong learning. HYPATIA project seeks to empower women by increasing their digital competencies, fostering self-confidence, and opening new opportunities for personal, social, and professional development in an increasingly digital society. For more information about the HYPATIA project, visit www.hypatia-project.eu Facebook: https://www.facebook.com/hypatiaeuproject/YouTube: https://www.youtube.com/@Hypatia-projectEmail: hypatiaprojecteu@gmail.com

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European Projects, News

A YEAR BETTER – WORK PACKAGE 4: Piloting to 120 targets

A YEAR BETTER consortium is pleased to announce the launch of the Work Package 4 activity: Piloting the AYB Training with 120 target group representatives. Piloting activity involves real-world testing with target audiences to assess usability, effectiveness, and impact. It aims to gather feedback, refine training materials, and monitor user satisfaction and preferences through anonymous usage statistics to monitor performance, usability, as well as user satisfaction and training preferences. Project partners will deliver AYB trainings, channeling through as many participants as possible, according to their internal schedule to ensure the maximum exposure. AYB training material includes a set of 10 training modules, available on the AYB OER Platform, each aligned with the 21 competencies outlined in the DigComp framework. A minimum of 120 seniors will be trained. Feedback from the particicipants will be collected from interested parties involved in training (participants, trainers, staff members, etc.,) at the end of each training course. Thanks to the results obtained by the piloting activity, project partners will further fine-tune AYB Training accordingly, in its final version. Guidelines for future training will be based on the piloting activity insights. For more information about AYB project: www.ayearbetter.eu www.instagram.com/ayearbetter www.facebook.com/ayearbetter ayearbetter@gmail.com Join us on this journey towards a digitally inclusive future for all!

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European Projects, News

UNITY EUROPE Project Announces Successful Validation of Innovative Digital and Gamified Integration Tools for Young Migrants

The UNITY EUROPE consortium (Project No: 2023-2-FR02-KA220-YOU-000174752) is proud to announce the successful conclusion of its pan-European piloting and validation phase. Following months of intensive testing across Cyprus, France, Spain, and Türkiye, the project has confirmed the high efficacy of its innovative pedagogical resources in fostering the social and professional integration of young migrants and marginalized youth. Addressing the critical intersections of digital exclusion, employability, and psychosocial well-being, UNITY EUROPE has developed a comprehensive learning ecosystem. This includes a multilingual Open Educational Resources (OER) Platform and the UNITY Card Game, a gamified methodology designed to facilitate dialogue on complex social issues such as inclusion, civic values, and discrimination. Empirical Validation and Key Performance Indicators The piloting phase involved a diverse cohort of 130 participants, including young adults (aged 18–30) and professional youth workers. The cross-national results indicate a transformative impact on learner confidence and technical proficiency: A Strategic Step Toward Inclusive Youth Work “The piloting phase has demonstrated that combining structured digital learning with gamified, interactive methodologies is not just effective—it is essential for reaching vulnerable youth populations,” stated a project spokesperson. “The feedback from over 100 professionals and learners validates that UNITY EUROPE tools are scalable, transferable, and ready for long-term integration into European youth work programs”. By bridging the gap between non-formal education and professional readiness, UNITY EUROPE is contributing to the European Union’s broader goals of social cohesion and digital transformation. Refining the Future of Integration As the project enters its final stage of exploitation, the consortium is utilizing the granular feedback from the pilots to further optimize the resources. Planned enhancements include expanded mobile accessibility, simplified multilingual terminology, and additional instructional videos to ensure the tools remain accessible to users of all backgrounds. About UNITY EUROPE UNITY EUROPE is a transnational initiative co-funded by the Erasmus+ Programme of the European Union. The project brings together experts from France, Spain, Cyprus, and Italy to create sustainable, open-access tools that empower young migrants and young people with fewer opportunities to achieve successful social and professional integration in their host countries. To know more: Email: unity.europe.e@gmail.comFacebook: Unity Europe Project  Instagram: unity_europe_project

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European Projects, News

ALL-IN Project Concludes with Online Closing Meeting

The ALL-IN project held its online Closing Meeting on 11 December 2025, bringing together all partner organisations to review achievements, assess impact, and outline the final steps of the project. The meeting opened with a welcome and introduction led by IT Solutions for All, followed by a comprehensive overview of WP1 Project Management, including quality assurance processes and the project’s impact exercise. These sessions highlighted the coordination efforts and evaluation mechanisms that supported the project throughout its lifecycle. The outcomes of WP2 Assessment and Best Practices were presented, showcasing key insights gathered during the research and analysis phase. Then, the focus shifted to the practical results of the project, with presentations on the ALL-IN Toolbox and Gamification under WP3. The meeting continued with an overview of WP4, covering the ALL-IN OER Platform, test and validation activities, and dissemination actions. The agenda also included a dedicated session on green and sustainable practices, reinforcing the project’s commitment to sustainability. The meeting concluded with a joint discussion on next steps and final remarks from all partners, marking the formal closure of the ALL-IN project and celebrating its collaborative achievements. After 24 months of implementation, all planned activities and expected results have been successfully achieved. The Closing Meeting served as a moment to reflect on the project’s overall impact and collaborative work, while confirming that the ALL-IN project will officially come to an end on 31 January. About ALL-IN ALL-IN is a project co-funded by the European Union in the framework of the Erasmus+ Programme, Key Action 2, Cooperation partnerships in youth, that aims to promote inclusive communication and language practices through the development of an innovative curriculum and an Open Educational Resources (OER) platform. Its objectives include creating an inclusive learning environment, raising awareness of the importance of inclusive language and enhancing the impact of ALL-IN initiatives. Ultimately, it aims to foster inclusive communication, benefiting individuals, educators, organisations, and society as a whole. Keep up to date with the latest news by following us on social media and visiting our website! Website: www.allin-inclusion.eu Instagram: @allin.euproject Facebook: @allin.euproject

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European Projects, News

Gamification for Inclusion: the piloting of the WP3 of ALL IN Project reaches early double its target

The ALL IN project, an Erasmus+ project focused on promoting inclusive communication and advancing language learning for inclusive narratives, proudly announces the outstanding results of its Work Package 3 (WP3), dedicated to gamification activities. WP3 aimed to develop and implement interactive and gamified learning activities as part of the ALL IN digital toolbox for inclusive communication. The initial scope of the WP3 has been expanded to add additional interactive elements such as card games, fill-in-the-blank exercises, extended bingo sessions and an awareness game. The piloting phase of the toolbox, led by all partner organisations, far exceeded expectations. While the initial target was to engage 100 participants, the gamified activities attracted 188 learners across five countries, demonstrating strong interest and broad relevance of the approach. The distribution of participants was as follows: IT Solutions for All (Spain): 66 participants, Arrabal AID (Spain): 60 participants, Demostene (Italy): 16 participants, Circle (Poland): 18 participants, IHF (Brussels): 11 participants, Solution (France): 17 participants. These impressive figures confirm the high appeal and accessibility of the gamification activities developed within WP3, reflecting their capacity to involve a wider audience than originally projected. The target audience for WP3—including individuals, educators, and organisations—benefited significantly from an inclusive and accessible approach to learning and communication. Beyond individual learning outcomes, the WP3 activities generated a positive impact on societal inclusion by supporting accessible and motivational pathways for adult learners to deepen their skills and confidence. You may find more information about the project and its ongoing activities here: https://www.allin-inclusion.eu/

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